
Degree & Creative Experience:
Bachelor's Degree in Computer Science Specializing in Game Art & Design
From The Art Institute of Pittsburgh
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Entrepreneur experience creating and selling art in person and online
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Visual Projection Performances at Concerts & Events
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Web Design to self promote business
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Freelance Projects
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Music Festival Vending selling art and goods
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Headshop Retail (Glass, Product & Culture Knowledge)
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Music Experience: Playing & Gigging (Bass, Drums & Keys / Synths) (Tiwanaku, Curseborn, Plague Rider, Live Improv Jams & Gigs, Live Loop Sessions, DJ Mixing)
GAME DESIGN SPECIFIC EXPERIENCE:
DGPX - Destruction Grand Prix. A vehicle based Unreal Engine Development Kit racing mod developed by 7th Level Studios.
I began working on the project after the pre-production phase of the game was complete and DGPX's development was in full swing. I helped contribute as a Level / Environment Prop and Asset Designer. Using software such as Adobe Photoshop for creating concept art / styling sheets as well as multiple texture formats used on 3D models within the game. I used Autodesk 3DS Max for creating finished 3D models and renders. Following proper naming conventions for indexing within specific project folders to be imported into Unreal Engine for the game environment. Working with a team of others all contributing our specialized tasks on specific scopes and project pipelines within strict timeframes. Collaborating and communicating cohesively as a game development team to achieve checkpoints on our daily, weekly, monthly and overall goals.
